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Advance rigging in Autodesk maya 2023

amol raiborde

9 modules

HINDI

Lifetime access

How to rig Character in Autodesk Maya

Overview

In the "Advance rigging in Autodesk Maya 2023" course, you will delve deep into the intricacies of rigging within the popular 3D animation software, Autodesk Maya. This course is designed for individuals who already possess a basic understanding of rigging in Maya and are looking to elevate their skills to an advanced level. Throughout the course, you will learn advanced rigging techniques that are essential for creating complex character rigs, vehicles, and other assets in Maya. You will explore topics such as creating custom rigs, rigging facial features for expressive animations, setting up advanced control systems, and incorporating dynamics into your rigs. By the end of the course, you will have the knowledge and skills to tackle challenging rigging projects with confidence. Whether you are a seasoned animator looking to enhance your rigging abilities or a beginner eager to expand your skill set, this course will equip you with the tools you need to create professional-quality rigs in Autodesk Maya 2023.

Key Highlights

Master advanced rigging techniques in Autodesk Maya 2023

Create complex character rigs with custom controls

Learn to rig facial expressions and body dynamics

Utilize Maya's tools for efficient rigging workflow

Implement IK/FK switching and advanced deformers

Enhance your animation capabilities with advanced rigging

Troubleshoot common rigging issues and errors

Hands-on projects to reinforce learning

What you will learn

Advanced rigging techniques

Learn advanced rigging techniques in Autodesk Maya 2023 to create complex character rigs and animations.

Efficient skinning methods

Master efficient skinning methods to seamlessly bind 3D models to skeletons for realistic movements.

Custom rigging tools

Develop custom rigging tools and scripts to streamline your rigging workflow and enhance productivity.

Advanced IK/FK setups

Understand and implement advanced IK/FK setups for more control and flexibility in character animations.

Modules

CH-1 Introduction to Bone tool and How to create Bone Setup

1 attachment

MODEL FOR RIG

CH 2-Rig Leg with IK and difference between IK And Fk / what is pole vector

CH 3-Learn what is set driven keys and how to use it

CH 4-Rig Spine with Ik spline tool, how to use clusters and what are constraints

CH 5-What is connection editor, how to rig neck and create control

CH 6-Rig hand,how to create elbow control, how to create shoulder control

CH 7-How to add forearm twist, how to add shoulder twist.

CH 8-Creating Global Control and parenting all the control to global control

CH 9-Finishing the rig with locking unwanted movement of the controls.

About the creator

About the creator

amol raiborde

"With 18 years of experience, I'm a highly skilled multimedia professional with expertise in 3D/2D animation,

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