Introduction to Autodesk Maya 2023
1 module
HINDI
Lifetime access
<p>Complete Guide to Maya 2023</p>
Overview
Do you want to learn about the 3d world? Would you like to create environments, characters and tell your own stories? Would you like to learn all of that in a single course? if that is the case then I welcome you to Complete Guide to Maya 2023
This a step-by-step Online live course showing how to use Maya. Modeling, Texturing, Rendering, Lighting, Materials, Rigging, Animation, and Dynamics will all be covered. Learn from an industry professional with over 15 years of teaching experience. You will start off creating a game environment that will give you an overview of the different things Maya can do. From there you will dive deep into each aspect. Project files are also provided so you can easily follow along. Follow from start to finish.
Modules
introduction to Autodesk Maya 2023
14 attachments
Introduction of Autodesk Maya, Basic Interface of Maya
■ Understanding the Maya interface ■ Setting up files and Maya projects ■ Configuring viewports ■ Customizing the interface ■ Navigating the Maya workspace ■ Using the hotbox and marking menus ■ Selecting objects ■ Using the Move tool ■ Rotating and scaling objects ■ Working with pivots ■ Understanding the Channel Box ■ The Attribute Editor
Maya Scenes ■ Organizing Maya Scenes ■ Working with the Outliner ■ Dealing with hierarchies ■ Object groups ■ Exploring Hypergraph ■ Hiding and showing objects ■ Working with layers ■ Working with selection masks
Working with Polygons ■ Creating Polygonal Models ■ Differences between NURBS and polys ■ Selecting polygonal components ■ Using Soft Select and reflection ■ Sculpting with the Sculpt tool ■ The Combine and Separate commands ■ Working with subdivision surfaces
Working with Meshes ■ Working with edge loops ■ Using Edge Flow for smooth geometry ■ Reorienting geometry using Spin Edge ■ Drawing detail with the Connect tool ■ Mirroring geometry ■ Modeling with nonlinear deformers ■ Modeling with lattices
NURBS-based Modelling ■ An Introduction to NURBS modeling and editing ■ Using NURBS primitives ■ The NURBS curve tools ■ Using NURBS Revolve
Cleaning up NURBS ■ Refining NURBS Models ■ Extracting NURBS curves from surfaces ■ Open/ Close curves and surfaces ■ Creating curves on a surface ■ Projecting curves on surfaces ■ Trimming NURBS surfaces ■ Using fillets to connect surfaces ■ Converting NURBS to polygons
Using Materials ■ Creating Materials ■ Overview of Maya renderers ■ The basics of materials ■ Creating and applying maps ■ Using bitmaps as texture ■ Working with the Hypershade window ■ Using the Ramp material ■ Displacement and bump maps ■ Mental ray materials
Using Textures ■ Applying Textures ■ Texture mapping ■ Projecting textures on surfaces ■ Applying multiple materials ■ UV mapping ■ The UV Texture Editor
Rendering your Scene ■ Render Settings ■ Lights and lighting types ■ Rendering shadows ■ Camera basics ■ Depth of field ■ Motion Blur ■ Reflections and refractions ■ Matching lights and shadows to images ■ Batch rendering
Scooter modeling using polygon
unwrapping and texturing Scooter
Adding materials to the scooter and rendering using lights
Basic interface of Autodesk maya
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